EVE Online explained
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~people~, converted to
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Part 1
From
http://cerlestes.de/eve/explained/index.html
1. When the bait solo-kills the targets
2. "Yes, that system is in bridgerange!"
3. Trying a new strategy in fleet
4. Signature tanking
5. Fleeing from pirates into highsec
6. Getting pipebombed
7. Camping hostiles in NPC Stations
8. Cloaked dictor on gate
9. Alphaing the hostile fleet
10. Clicking "Jump To" instead of "Bridge To"
11. First-time bomberrun
12. Rooks and Kings
13. GoonSwarm
14. Solo-running relic sites
15. Leaving after decimating the hostiles
16. Losing your vindicator to a bomber
17. Gatecamps in Lowsec
18. Not using scouts
19. Shooting sov-structures
20. POS shields
21. Director-Level spies
22. When you blueball the hostiles
23. When the bombers uncloak
24. "Biology I" on the Titan Char
25. Cloaky Nullified Tech 3 Cruisers
26. Smacking in Local
27. Nanofiber Battleships (anno 2008)
28. Did he say jump?
Part 2
From
http://cerlestes.de/eve/explained/round2.html
1. When <PL> drops 50 supers in lowsec
2. "Did he jump? Did he cloak?"
3. Trying to hide that expensive loot
4. Smacking in Local, part 2
5. First-time successful bomber run
6. My thoughts on the new ship skins
7. When using your first capital ship
8. Trying to run from a dictor gang
9. How I imagine Nick Fuzzeh
10. "Oh a solo carrier, let's kill it!"
11. Sansha's ships since Kronos
12. Why Carriers are pretty damn useful
13. Titan incoming
14. How ore compression works
15. Fleet Commander at work
16. Logistics: No success without them
17. Interceptor-only-gangs are fun!
18. Freighters with freaking low-slots
19. Winning an outnumbered fight
20. Not following broadcasted targets
21. The (now) old relic/data mechanic
22. When that titan warps away in structure
23. First-Time Fleet Commander
24. When a fleet fight runs into you
25. Brave Newbies Inc.
26. When local spikes by the hundreds